A new league. A new format. The sport a nation was built on: fast, team-based and engineered for live television.
A tier-one sport without a tier-one stage.
Surfing has world titles, millions of fans and a country built around it, but never a league worthy of the talent. The Surfing Super League changes that: eight teams, a running clock, and a guaranteed finish, every weekend of summer.
A full 90-minute game, locked to a Saturday & Sunday 4pm summer slot. Predictable, schedulable, appointment viewing.
Four surfers per team, three men and one woman, relay in and out of the water. Real rivalries, regional pride, a ladder across the season.
Eight weekends down the East Coast's most iconic surf towns, each a beach-stadium festival of sport, music and culture.
Two 40-minute halves. A running clock. Four surfers a team, relaying through the water, and a Power Surfer finale that lands a knockout in every single game. No flat spells. No dead air. Tap a phase to play it through.
Four surf each game: three men and one woman. The first surfer sprints from the start line, paddles out and races to score before tagging the next teammate.
Teams cycle through all four surfers in relay format: unlimited waves each, quick transitions, constant motion and real-time lead changes.
In the first half the woman is the Power Surfer. She starts and finishes the half, riding one final scoring wave to close it. A guaranteed climax, every game.
A 10-minute reset: music, analysis, beach-stadium energy. Then the teams flip and do it all again.
The teams flip. This half a male surfer is the Power Surfer. He starts and finishes it. Finish in time or lose five points: the sprint that makes or breaks the game.
Team versus team. Highest team score wins, and a ladder runs all season to a single Grand Final. Easy to follow in seconds.
Eight teams. Eight tribes. Eight sets of colours to live and die by, including a Gold Coast cross-town derby. The home coasts are locked in; team names and crests are revealed soon.